There seems to be a common theme on various forums regarding our threat generation. It's not enough.
I beg to differ.
Within reason, we can generate sufficient threat regardless of fight to cover AOE and Healing aggro. Almost all the issues are solved by a little common sense and good raid discipline.
First) if the DPS out gears you by a long shot and they pull aggro, they need to back off and give you more time.
Second) if DPS pulls aggro on an AOE tanked fight, they most likely are not focus firing on the right mob.
Third) if Healers pull aggro, you either screwed up royally at the start, or were not positioned to pick up an add.
Basic rules of threat generation for the DK tank.
If you are not in frost presence you will not hold threat. This isn't such a big deal since you will be dead anyway. Dead toons don't generate threat either.
Before the pull, know whether it will be AOE or single target.
If it's AOE use the basic AOE rotation found in my tanking primer. Start with DnD, IT, PS, Pest, and Unholy Blight. As soon as you get your first blood rune back, blood boil. At this point Pestilence, Blood Boil, and Unholy Blight should give sufficient threat for the remainder of the fight. If you find you still need more, save a few runes and Death and Decay again.
On single targets, start with IT and PS to get your diseases working as soon as possible. You will also want to Blood Strike twice to proc Blade Barrier. Please note, BS does not provide threat as quickly as Scourge Strike. Keep your diseases up, Scourge Strike and Rune Strike whenever you have the runes or it procs. Also if you need all the threat you can get, only use runic power on UB, Death Coils, and RS. Don't waste your RP on Gargoyles since you do not get threat from their damage.
Regardless of Single Target or AOE, the mechanics of our threat generation dictate we need a little bit of time before DPS can lay into the pack. Our initial threat builds in layers as the first hits or ticks of DnD take place. Then the disease damage starts to pile on. After that you start adding in threat from RP dumps.
The point is, our threat is not front loaded. DPS needs to give us a couple seconds before trying to hit a home run.
On AOE pulls, its a good idea to mark a kill order. I actually only use Skull and have it key bound so I can easily apply it to whichever target I'm focusing on. (I don't have it macrod to my strikes since sometimes I will tab target another mob to lay some extra hurt on it.) So long as DPS follows the skull they will always focus fire the target I'm hitting the hardest.
If your healer is getting aggro I assume its due to adds coming into the fight where you are not positioned to pick them up. The other option is you suck so bad healing out threats your attacks. Positioning problems can be solved on most fights quite easily. The other quick solution is to drop a Death and Decay where your healer is standing to send the adds your direction.
With my level of gear I can easily push 3500 TPS. In the unlikely event I'm running with DPS that can consistently go over that, I know I'm out geared and will ask them to give me a bigger head start.
People need to remember, as tanks we have to balance mitigation to keep the healers happy and threat generation to keep DPS happy. At the end of the day, everyone needs to know how much threat they can produce relative to yours to kill the boss and not get one-shot.
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